| Mise à jour Forge World | |
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+12Kielran Kyrilya Yashi Drako melian pomme34 Caewn wraithbone Nomin hydra Manwë Yarlen 16 participants |
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Manwë Asurya
Messages : 2094 Date d'inscription : 05/12/2009 Age : 33 Vaisseau-monde : Yggdrasil
| Sujet: Re: Mise à jour Forge World Sam 17 Oct - 16:00 | |
| Apres l escouade full RL, l escouade full LdT. Prochaine maj: l escouade full D canon... | |
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Nomin Asurya
Messages : 1198 Date d'inscription : 07/11/2013 Vaisseau-monde : Ya'Kaëlis
| Sujet: Re: Mise à jour Forge World Sam 17 Oct - 16:25 | |
| Dissonance pistol ? Tanglefields grenade ?
Ca vous évoque quelque chose ? | |
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Kyrilya Chasseuse d'Artworks du Forum
Messages : 959 Date d'inscription : 29/11/2009 Age : 29 Vaisseau-monde : Skettis
| Sujet: Re: Mise à jour Forge World Sam 17 Oct - 16:38 | |
| Tanglefields grenade au vu du nom ça m'a l'air d'être défensif, potentiellement avec un effet gênant pour le mouvement adverse si utilisée offensivement. Dissonance pistol & canon, au vu du nom aussi ça pourrait bien être les petits frères du vibro-canon. | |
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Manwë Asurya
Messages : 2094 Date d'inscription : 05/12/2009 Age : 33 Vaisseau-monde : Yggdrasil
| Sujet: Re: Mise à jour Forge World Sam 17 Oct - 20:32 | |
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Manwë Asurya
Messages : 2094 Date d'inscription : 05/12/2009 Age : 33 Vaisseau-monde : Yggdrasil
| Sujet: Re: Mise à jour Forge World Sam 17 Oct - 20:46 | |
| Par ailleurs:
Le lynx ne serait plus superlourd.
Warp Hunter D-1, 185 pts, escadron 1-3.
Aucun changement sur le Hornet... | |
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Nomin Asurya
Messages : 1198 Date d'inscription : 07/11/2013 Vaisseau-monde : Ya'Kaëlis
| Sujet: Re: Mise à jour Forge World Sam 17 Oct - 22:24 | |
| Merci pour toutes ces infos !
Pas de nouveaux piétons en vue ? | |
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wraithbone Archonte
Messages : 77 Date d'inscription : 17/06/2013
| Sujet: Re: Mise à jour Forge World Dim 18 Oct - 10:33 | |
| *pousse des couinements d'excitation*
Ca me motive à continuer mon armée corsaire tout ça ! Le chevalier à l'air terrible, les règles spéciale semblent montrer qu'on va avoir droit à une armée extrêmement mobile. | |
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Drako Arlequin
Messages : 200 Date d'inscription : 28/11/2013
| Sujet: Re: Mise à jour Forge World Dim 18 Oct - 11:22 | |
| Je crois que cette sortie m'existe encore plus que la sortie du codex eldar!
J'ai hâte de pouvoir ressortir mes corsaires, et les règles ne mode hit and run, comme les force de frappe d'Ulthwé que j'adorais jouer... C'est du tout bon pour moi! | |
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Kielran chanteur de moelle
Messages : 1948 Date d'inscription : 08/03/2010 Vaisseau-monde : Ulthwé
| Sujet: Re: Mise à jour Forge World Dim 18 Oct - 12:42 | |
| merci pour ces news qui font baver.
je ne joue plus vraiment mais a voir les sorties des tau avec leur supers décors et super robots geants je commencais a me dire que nous perdions la tete du classement du hight tech.
mais en fait non ^^ et on a en plus la classe. comme d'hab donc rassuré. ^^
ps : entre eux et les arlequins je me dis que les craftworld sont presque pas une obligation.
ps2 : une petite pensée pour les joueurs orks qui doivent bien pleurer devant cette inflation de puissance dont ils ne font ( pour le moment ) pas parti. spécial dedicace a mon frangin.
ps3 : j'hesitait entre skarbrand et les gros cubes tau... bah c'et dépassé
ps4 : un bemol: un personnage c'est possible ? ^^
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Manwë Asurya
Messages : 2094 Date d'inscription : 05/12/2009 Age : 33 Vaisseau-monde : Yggdrasil
| Sujet: Re: Mise à jour Forge World Dim 18 Oct - 14:31 | |
| - Citation :
- S5 AP4 heavy1, 24". For each additional one in the unit that hits add +1 str AND -1 ap
Stats du vibrocanon de la moto '-' | |
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Manwë Asurya
Messages : 2094 Date d'inscription : 05/12/2009 Age : 33 Vaisseau-monde : Yggdrasil
| Sujet: Re: Mise à jour Forge World Dim 18 Oct - 18:09 | |
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Drako Arlequin
Messages : 200 Date d'inscription : 28/11/2013
| Sujet: Re: Mise à jour Forge World Dim 18 Oct - 18:29 | |
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Manwë Asurya
Messages : 2094 Date d'inscription : 05/12/2009 Age : 33 Vaisseau-monde : Yggdrasil
| Sujet: Re: Mise à jour Forge World Dim 18 Oct - 18:38 | |
| J allais justement poster ça. C est énorme xD | |
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Drako Arlequin
Messages : 200 Date d'inscription : 28/11/2013
| Sujet: Re: Mise à jour Forge World Dim 18 Oct - 18:40 | |
| Oui j'ai vu que t'es autant au taquet que moi aujourd'hui, sauf que tu me grilles de 30s à chaque fois...
Au moins j'en aurait eu 1! | |
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Drako Arlequin
Messages : 200 Date d'inscription : 28/11/2013
| Sujet: Re: Mise à jour Forge World Dim 18 Oct - 18:45 | |
| J'ai pas vu passer celle-ci non plus : | |
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wraithbone Archonte
Messages : 77 Date d'inscription : 17/06/2013
| Sujet: Re: Mise à jour Forge World Dim 18 Oct - 19:08 | |
| y'a rien qui a filtré sur les troupes de base ? | |
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Manwë Asurya
Messages : 2094 Date d'inscription : 05/12/2009 Age : 33 Vaisseau-monde : Yggdrasil
| Sujet: Re: Mise à jour Forge World Dim 18 Oct - 19:14 | |
| - Citation :
- Oui j'ai vu que t'es autant au taquet que moi aujourd'hui, sauf que tu me grilles de 30s à chaque fois...
Au moins j'en aurait eu 1! CA NE COMPTE QUAND MEME QUE POUR UN! :p Je vais craquer mon slip à la sortie je crois... J'ai perdu mes yeux sur les nouvelles règles du Phantom. Je vois des vortex D de partout maintenant... Les petites règles fluff sont énormissimes aussi, et rajoutent autant de cachet à l'armée... | |
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Kielran chanteur de moelle
Messages : 1948 Date d'inscription : 08/03/2010 Vaisseau-monde : Ulthwé
| Sujet: Re: Mise à jour Forge World Dim 18 Oct - 19:15 | |
| J ai des venom eldars noirs en stock pour mes corsairs... Z avez des news sur les transports
Et confirmation que les lasblasters sont comme ceux des aigles chasseurs ?
____ Edit
Prince corsair f4..... avec drogue potentiel f5 avec grosse epee zneille comme avant.. ils ont bu ou quoi ? | |
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Yarlen Asurya
Messages : 807 Date d'inscription : 05/12/2009 Age : 47
| Sujet: Re: Mise à jour Forge World Dim 18 Oct - 21:15 | |
| C'est dommage que les photos ne soient pas plus lisibles , je n'arrive pas à tout déchiffrer. Il semblerait que les missiles du fantôme peuvent maintenant relancer les jets de pénétration et je n'arrive pas à bien voir mais je crois que les missiles antiaérien sont maintenant F8/PA3, par contre, le canon stellaire a été nerfé, plus de profil amélioré, c'est comme celui du codex. Merci en tout cas pour toutes ces infos | |
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pomme34 Archonte
Messages : 65 Date d'inscription : 01/10/2013 Age : 33
| Sujet: Re: Mise à jour Forge World Lun 19 Oct - 23:52 | |
| Han le nouveau seigneur fantome... ONly corsaire ou viable en craftworld? | |
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wraithbone Archonte
Messages : 77 Date d'inscription : 17/06/2013
| Sujet: Re: Mise à jour Forge World Mar 20 Oct - 6:58 | |
| De Mercury14 sur Warseer qui semble avoir bien épluché le bouquin (pincettes de rigueur tout de même ): - Citation :
- - Yes the Corsair Prince and Baron can both take a Cloud Runner jetbike.
- The Baron is a 30 point HQ base, super cheap. He's not an IC, can take a lot of upgrades such as a shadowfield, pay 15 pts to become a lv1 psyker. I think he'll see a lot of action.
- The Prince dropped 25 pts. Anything with 12" uses his Ld.
- Yes Corsairs have a pistol fetish. They have access to 4 pistols (but can of course only fire 2). For one, this means that they all have 2 CCW.
- There are scout Corsairs called Ghostwalkers. They get stealth, scout, infiltrate, plasma and defensive grenades, and a lasblaster. For one point per model they can get longrifles. They can also get flamers, fusion guns, shredders, and blasters (1 per 5). And they can get haywire grenades.
- Corsair jetpacks grant 4+ armor
- Elite Slot: Malevolent Band. These corsairs are half-insane because of Slaanesh gnawing at their souls and therefore charge into battle with berzerker-like rage.
: Any Corsairs within 6" of them get -1Ld : They're 2W models with FnP : Fear, fearless, fleet, furious charge, rage : 5 points gets the whole unit Jetpacks or Heavy mesh (4+ armor). No-brainer. : Can get melta bombs, venom blades, power swords (1 per 5) : Comes with brace of pistols and a CCW
- The Phoenix Bomber looks unchanged other than dropping 20 points.
- Kinetic Fields grants a 5++ save to vehicles, increasing to 4++ re-rollable if the vehicle deep strikes or moves flat out. Wasps get it when jumping. Doesnt work in melee but this is damn good.
- Psychic power #5: Warp Tunnel - WC2 - Pick a friendly unit within 6". Make a no-scatter Deep Strike anywhere on the table. The target may shoot and assault as normal. For every 6" moved this way roll a D6, for every 1 rolled take a wound (saves allowed).
^ I LOVE THIS POWER (note: only works on Corsair faction units)
- as a whole their psychic powers are pretty average though. The one that puts enemies into ongoing reserve is powerful but it's WC3. Not witchfire though so that's good.
- Primaris power under Aethermancy... not so good IMO.
Path-Ward, WC2 (why?) - Blessing, only works on Corsair faction units. The unit automatically gets a '6' on difficult terrain rolls, charge distances, thrust moves, hit and run moves, reckless abandon special rules. If it was a D3, it's a 3.
I guess that's a very long, predictable charge range though.
- Warp Hunter, 185 points, can be squandroned. 36" Str: D minus 1 AP2 with small blast barrage D3+1 shots. Also has a template firing mode.
Going back to the lynx, it's 60 pts cheaper and got +1 armor f/s - Citation :
- Corsairs have their own unique Perils of the Warp chart. In addition to the Void Dreamer, Barons and Princes can be Psykers.
D6 1- Devoured. No Ld check. The Psyker is claimed by She Who Thirsts. Gains Demon, Hatred (Khorne), Rending, and may run +3 inches. Control switches to your opponent. If the psyker is part of a unit they're locked in combat.
2-3 Soul-Wracked. Slaanesh gives them a back massage is basically what the fluff says. The unit (not just the model) are pinned and your opponent gets to change the target of the psychic power being cast.
4-5 Warp Terrors. Demons swirl about the veil. Unit and all Corsair units within 6" must make a morale check on 3D6 take the two highest or fall back.
6 The Eye of She Who Thirsts. The Psyker gets the attention of Slaanesh. For the rest of the game perils happen for the psyker on any doubles. - Citation :
- Anyway Corsairs can take a CAD. Or they can organize into a...
Corsair Fleet Raiding Company
Mandatory stuff: - Command Crew (1-2 HQ, 0-1 Elite, 0-1 LoW) - Primary Coterie (1 HQ, 1-3 Troops, 0-2 Elites, 0-2 Fast, 1 Heavy)
Optional 0-3 Coteries (same as primary)
Features: - Obsec Troops - Coterie Specializations. Each Coterie can select one of the following rules and you can't double up on any rule pick. (Command Crew doesnt get one):
Titan Breakers - Preferred enemy tank and walker Head Takers - Rerolls 1 to wound in CC Sky Burners - Deep strikes scatter D6 and reroll failed reserve rolls (optional) Vault Breechers - Gain Dissonance breech Night Hunters - Gain Night Vision and Preferred Enemy (stuff at night) Hate Bringers - Pick an enemy unit on turn 1. The Coterie's infantry and jetbikes get Hatred (those guys) for the whole game and if you kill those guys gain a VP. Any part of your army can kill it for the VP doesn't have to be the coterie with this ability or even Corsairs.
Drawback!!! Internal Politics: Your Coteries count each other as Allies of Convenience. This is potentially a big deal.
CW Eldar, Dark Eldar, and Harlequins are battle brothers. Tau, Imperials are Desperate allies, never may be in a list with Chaos, Nids, Crons. Nobody is allies of Convenience for Corsairs (except different parts of their own detachment lol) - Citation :
- In other news...
- The Nightwing is only 25 points more than a naked Farseer. It has stealth and Agile.
- you can arm a Wasp with both a dark lance and a bright lance.
- Wasps get D6+1 hammers of wrath when they assault using their jump jets. They gained open-topped... But get 4++ rerollable vs shooting whenever they jumped or deep struck on the previous turn.
- For +10 points Corsair Reavers ("basic" Corsairs) can all upgrade to Void Hardened armor. This gives them 3+ armor and re-rolls for dangerous terrain and difficult terrain, but they lose Fleet.
- Balelight: Pistol 3D3, rending, blind, one use, 8", S3, AP6. - Citation :
- The book also has more choices for the Eldar Warhost formation in the CW Codex. Lots more actually. Here's one.
Lord of the Undying Host (Command Choice) 1 Wraithseer 1-3 units of Wraithblades
Special Rules: - Wisdom Beyond the Veil: roll 2D6 for warlord trait, pick the one you like - Bound to Serve: Wraithblades and Wraithseer re-roll to-hit rolls of '1' in the first round of CC - Citation :
- There's an alternate to the Eldar Warhost in here, sort of a modified version where instead of getting the buffed battle focus thing, you pick a trait.
Warhosts of the Pale Courts (The Pale Courts are the minor craftworlds), uses normal auxiliary and command choices - Pale Courts Battlehost: Farseer, 3 Guardian Defender units, 0-1 Warlock councils - Pick one of 11 traits.
> Crossroads of Eternity: The Battlehost may include a Harlequin Troupe, counts as CE Eldar faction
> Children of Khaine: The 3 units of Guardians must be Storm Guardians who are S4 when they roll a '6' to hit
> Disciples of Vaul: The Battlehost adds 1-3 Vaul's Wrath batteries and the Guardians may take 1 support weapon per 5 models
> Graveyard of Dreams: The Battlehost must take 3 Wraithblade units, the Guardians become 0-3. The wraithblades get Crusader.
> Tomb-Ship of Fallen Heroes: The Battlehost uses a Spiritseer or Wraithseer instead of the Farseer, roll 2D6 take the best for WL traits. Must also take a Wraithlord.
> Aspect-Lord Shrine: Guardians become 0-3, Battlehost must include three Aspect Warrior units from a single aspect.
> Fortress of Discipline - Battlehost adds 1-3 War Walkers or 1 unit of Wasps. They get pinning against anything Guardians targeted that turn.
> Swift to Anger - Battlehost must inclide 1-3 Vyper units or 1 Hornet unit. They get outflank and re-roll reserve rolls.
> Halls of Martial Splendor - Take an Autarch instead of the Farseer in the Battlehost. He re-rolls misses and wounds in a challenge.
> The strong stand alone - The Battlehost adds a single squadron of Warp Hunters, Night Spinners, or Fire Prisms. Your army can't contain any other detachments except more Pale Courts Warhosts. - Citation :
- Anyway, Corsair Princes/Princesses all have their own dark little obsessions and *may* take one of the following paths at no cost:
A) Seeker of Forbidden Pleasures (aka The Drug Lord) - The Corsair Prince gains the Corsair Combat Drugs special rule and any unit in the same detachment (infantry/JP infantry, jetbike) may get Corsair Combat Drugs for +15 points per unit.
Corsair Combat Drugs (aka the "those Dark Eldar drugs just make me sleepy" drug list). 1) +1A 2) +1S 3) +1I 4) +1T 5) +1 WS 6) Roll for two drugs (!!!)
*waits to sober up*
B) Traveler of Forgotten Paths - The Webway Prince. Because walking is for chumps. The Prince gets a Multi-phase key generator and any other character in the detachment can get one too. So wtf is this thing?
Multiphase Key Generator - the model gets Deep Strike, something about carving the webway. In addition it may be activated during any shooting phase instead of shooting to open up a webway gate within 3" of the model. All your reserves can enter through it except not vehicles. If any of your guys are falling back within 3" of it, they can go in it and enter ongoing reserves.
C) Collector of Ancient Treasures - This is how the Prince can get a relic from CWE, DE, or Harlequins. Mask of Secrets maybe. Also any other character in the detachment can slap Master-Crafted on their weapon for 10 pts. It doesn't say it has to be a CC weapon.
D) Reaper of the Outer Dark - For the Prince that's really loves killing. The Prince gets Rampage and any unit in the detachment can get Rage for free. But whenever they're within 8" they *must* charge. If they killed a unit with shooting and have another enemy within 8" they get to (must) charge it.
E) Wielder of Profane Powers - This Prince picked up something that should have been left unfound. Gains +1 psychic ML, meaning they can be ML2. Must pick at least one Maelefic Demonology power and other psykers in the detachment get access to Demonology. When they peril, replace the 6 (remember they have their own perils chart as I posted) with:
Lust for Dark Power: The Prince went too far down the dark path (d'oh!). For the rest of the game at the beginning of every psychic phase the Prince must attempt a Malefic power using at least 2WC. If for some reason they can't, they get pinned automatically.
F) Survivor of Endless Darkness - For the geriatric prince 3000 years old who's basically a ghoul going around sipping elixers to postpone death. This prince is insane and possibly sort of like a mummy with makeup. Gains It Will Not Die but if he fails it, he crumples to the ground coughing up dust (auto-pinned).
Any other units in the detachment can get FnP for +10 points. - Citation :
- Corsairs treat Craftword and Dark Kin as BB so yes they could be targeted. A Void Dreamer could throw a unit of Scorpions, Talos, or Incubi next to a unit on the other side of the map and immediately crush it in assault.
The Void Dreamer could also use it on his own unit or another unit in his Coterie.
The Void Dreamer would be bickering with other Corsair Coteries in his detachment though and couldn't use it on them. | |
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Drako Arlequin
Messages : 200 Date d'inscription : 28/11/2013
| Sujet: Re: Mise à jour Forge World Mar 20 Oct - 7:37 | |
| Viable en craftworld a mon avis, puisqu'il a eu le droit à sa peinture bleue. | |
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Arnar Sac à main
Messages : 2354 Date d'inscription : 26/11/2009 Age : 29
| Sujet: Re: Mise à jour Forge World Mar 20 Oct - 8:24 | |
| - Citation :
- - Psychic power #5: Warp Tunnel - WC2 - Pick a friendly unit within 6". Make a no-scatter Deep Strike anywhere on the table. The target may shoot and assault as normal. For every 6" moved this way roll a D6, for every 1 rolled take a wound (saves allowed).
"Bonjour, je voudrais faire TP mon WK dans les lignes ennemies au T1 pour qu'il charge" Well... xDDD | |
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Ziller76 Exarque
Messages : 304 Date d'inscription : 17/06/2013 Age : 40 Vaisseau-monde : manaan
| Sujet: Re: Mise à jour Forge World Mar 20 Oct - 14:15 | |
| Autrement dit, après le craftworld, les autres factions vont avoir une nouvelle raison de pleurer à cause des eldars. | |
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Manwë Asurya
Messages : 2094 Date d'inscription : 05/12/2009 Age : 33 Vaisseau-monde : Yggdrasil
| Sujet: Re: Mise à jour Forge World Mar 20 Oct - 17:01 | |
| - Citation :
- "Bonjour, je voudrais faire TP mon WK dans les lignes ennemies au T1 pour qu'il charge"
- Citation :
- ^ I LOVE THIS POWER (note: only works on Corsair faction units)
Dommage ^^ Sauf si y a des WK corssaires =D | |
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